Month: March 2010

  • Direct messaging in a social web architecture

    This post is the third segment in my series on an architecture for the social web. Previously: How social networks can replace email, which is a non-technical approach to the issues, and my follow-up describing how to build a social web architecture using available technology today. So what about direct messaging? In my previous post, […]

  • Saving the world through game dynamics

    Jane McGonigal’s TED talk starts out a little bit hokey, but rapidly evolves into an important new idea that could genuinely change peoples’ lives. Jane was the community designer for I Love Bees, the infamous Alternate Reality Game that was released as a promotional endeavor for Halo 2. Her later work recognizes the importance that […]

  • Intersection: Publishing

    Intersection: Publishing 2010 is a BarCamp which aims to discuss the future of publishing. There are a bunch of problems with the current models (for example, Amazon’s attempts at digital lock-in), and we want to get people from different backgrounds – publishers, authors, geeks, lawyers, marketers, academics – in a room to try and solve […]

  • The Digital Economy Bill: an open letter

    I’m interrupting my scheduled series of posts about social messaging, because this is important. (The final part should appear tomorrow.) Here in the UK, the Digital Economy Bill looks like it’s set to be rushed through Parliament: There’s plenty to oppose in the Digital Economy Bill, it gives the government the ability to disconnect millions. […]